* You’re not going to remember the cat videos you’ve seen or the video games you’ve played or the Internet browsing you’ve done.
#GAME QUITTER FREE#
* How can you invest your free time to help you reach your goals? * What are the skills and character traits you need to get there? * How is that helping you get towards your goals and dreams? * What do you want to accomplish when you’re older? * You can create an amazing life for yourself. “We also know that excessive gaming has a negative impact on mental health especially anxiety and depression.” * Willpower erosion: Due to changes in our frontal cortex. * Hyper-reactivity to gaming: Everything else is boring, but gaming is super exciting. * Numbed pleasure response: Every day pleasures no longer satisfy us. * Gaming can change brain structure due to excessive chronic consumption (dopamine surges) * Gaming provides rapid dopamine release. This explains why when you play games, the type of stimulation you receive is so different to what you experience in other activities and why you can find other activities to be boring in comparison.
“We know from research that 12 to 18 year olds should have no more than 2 hours screen time per day outside homework and school work including TV, phones, iPads.” * Having withdrawal symptoms when you can’t play e.g., having urges to play, irritability, headaches, mood swings * Deception - stealing parent’s credit card, lying to people about how long you’re playing * Pre-occupation with gaming e.g., at school you’re counting down the hours until you can play again * Gaming has a negative impact on your life but you keep doing it despite all the problems it’s causing you * depression and anxiety “One day I wrote a suicide note, that’s when I knew I needed help.” * with school work, not doing homework, grades dropping Gaming and mindless browsing of YouTube can cause problems
* For some video games this means your friends lose too When you’re asked to come off the video game you’re playing … “That mechanic in the game can make you vulnerable to addiction.” * Loot boxes are very similar to gambling * It’s an in-game purchase consisting of a virtual container that awards players with items and modifications based on chance. * You may be tired after school and decide to watch a YouTube video to relax but you end up watching many more than one due to autoplay. The traps in YouTube and video game design * They’re a challenge, a sense of purpose, a goal to work toward “Games are very effective in providing all those things.” * You see progress, constant measurable growth, instant gratification * Easy way to be social, form a sense of community, make friends online * Gives you a temporary escape, a way to avoid your situation/problems The video is narrated by Cameron, talking about his own experiences and it includes interviews his mother who provides a parent’s perspective, experts who discuss the psychological aspects of learning, intermittent reinforcement, gambling, dopamine release and more. Watch his 30 minute documentary "Game Over" here. Cameron's presentation to students contained valuable information and the dangers of gaming online.